McKay Anderson is our resident gameplay and mechanics designer. He graduated with a degree in Industrial Design and immediately worked for Hasbro for 3 years following graduation.
McKay and Matt actually met at Hasbro and it wasn't until 4 years later that they met up again by chance after both had left Hasbro.
McKay's favorite board games include Seven Wonders, Five Tribes, Karuba, and Welcome To. Gameplay mechanics that speak to McKay specifically include deck building, worker placement, and light or indirect conflict.
McKay has a hard time getting on board with area control, dungeon crawlers, resource management, and anythign that is too chance-based.
Matt manages and attends to the daily business side of things. Matt is also the primary Visual and Art Director. While both McKay and Matt are artists at heart, Matt has more experience in Visual Development as he has worked for major Video And Board Game brands such as EA, Hasbro, Ravensburger, and more.
Matt enjoys most games as long as they provide the opportunity to think and reason through ideal strategies. Party games are not necessarily where Matt or McKay prefer to spend their time.
As a graduate in Industrial Design from the school of animation, Matt has a diverse skill set in Illustration, animation, and visual development.