McKay Anderson is our resident gameplay and mechanics designer. He graduated with a degree in Industrial Design and immediately worked for Hasbro for 3 years following graduation.
McKay and Matt actually met at Hasbro and it wasn't until 4 years later that they met up again by chance after both had left Hasbro.
McKay's favorite board games include Seven Wonders, Five Tribes, Karuba, and Welcome To. Gameplay mechanics that speak to McKay specifically include deck building, worker placement, and light or indirect conflict.
McKay has a hard time getting on board with area control, dungeon crawlers, resource management, and anythign that is too chance-based.
Matt tends to be more business inclined than McKay and is also the primary Visual and Art Director. While both McKay and Matt are artists at heart Matt has more experience in Visual Development.
Matt has worked for major clients such as EA, Hasbro, and Blizzard.